Little fix for new TDE and automatic idle animation after non-looping animations


From now on, when a non-looping animation (such as an attack) finishes, the PaperDoll system will automatically switch back to the "idle" animation if it is available.

This makes animation transitions smoother and more natural, without requiring extra scripts or manual intervention.

In addition:

  • The new TDE version removed the Push status from the enum, so I’ve removed the reference accordingly.

  • I’ve added a new optional step to the quick setup for equipping a weapon

Note:

If the "idle" animation is not present in your configuration, the behavior remains unchanged.

Files

PaperDoll_1.0.1.unitypackage 1.3 MB
Aug 22, 2025
Manual.pdf 1.4 MB
Aug 22, 2025

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