Little fix for new TDE and automatic idle animation after non-looping animations
From now on, when a non-looping animation (such as an attack) finishes, the PaperDoll system will automatically switch back to the "idle" animation if it is available.
This makes animation transitions smoother and more natural, without requiring extra scripts or manual intervention.
In addition:
-
The new TDE version removed the Push status from the enum, so I’ve removed the reference accordingly.
-
I’ve added a new optional step to the quick setup for equipping a weapon
Note:
If the "idle" animation is not present in your configuration, the behavior remains unchanged.
Files
PaperDoll_1.0.1.unitypackage 1.3 MB
Aug 22, 2025
Manual.pdf 1.4 MB
Aug 22, 2025
Get Paper Doll System for Unity – Modular 2D Character Layering (One-Click Setup)
Paper Doll System for Unity – Modular 2D Character Layering (One-Click Setup)
Paper Doll System for Unity — easily build modular 2D RPG characters with layered sprites, outfits, and weapons
| Status | Released |
| Category | Tool |
| Author | Willyxz |
| Genre | Role Playing |
| Tags | 2D, Character Customization, equipment-system, modular-character, paper-doll, Pixel Art, sprite-layering, Unity, unity-tool |
More posts
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- Paper Doll System - Added "parry" animation57 days ago
- Shield Support Added!61 days ago
- Added Water and Seeds WeaponData92 days ago
- SetLayerVariant() fixAug 31, 2025
- Paperdoll Update – Loop Controls & New EventAug 29, 2025
- Added Scythe and BugNet animationsAug 24, 2025
- Weapon System Update – PPI Support & Bow Animation FixAug 23, 2025

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