Paperdoll Update – Loop Controls & New Event
- Added a new
loopFromFramefield: animations can now restart from a specific frame instead of always returning to the first one when loop is enabled. - Introduced the
OnAnimationFirstLoopEndevent, which lets you know exactly when the first animation loop has finished. - Updated the Fishing Demo Scene to reflect the latest changes.
- Performed some legacy code cleanup
Files
PaperDoll1.0.4.unitypackage 1.3 MB
71 days ago
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Paper Doll System for Unity – Modular 2D Character Layering (One-Click Setup)
Paper Doll System for Unity — easily build modular 2D RPG characters with layered sprites, outfits, and weapons
| Status | Released |
| Category | Tool |
| Author | Willyxz |
| Genre | Role Playing |
| Tags | 2D, Character Customization, equipment-system, modular-character, paper-doll, Pixel Art, sprite-layering, Unity, unity-tool |
More posts
- Paper Doll System - Added "parry" animation13 days ago
- Shield Support Added!16 days ago
- Added Water and Seeds WeaponData48 days ago
- SetLayerVariant() fix69 days ago
- Added Scythe and BugNet animations76 days ago
- Weapon System Update – PPI Support & Bow Animation Fix77 days ago
- Little fix for new TDE and automatic idle animation after non-looping animations78 days ago

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