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Devlog
Paper Doll System for Unity – Modular 2D Character Layering (One-Click Setup)
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Devlog
Paper Doll System - Added "parry" animation
October 26, 2025
by
Willyxz
1
New Features Parry Animation Support Added support for "parry" animation in the animation system TDE Integration : The Crouching movement state now maps to the parry animation When a character enters...
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Shield Support Added!
October 22, 2025
by
Willyxz
1
Shield Support Added: Now includes full animation and layering for shields, bringing more depth and realism to your characters. Fixed an issue where the WeaponAnimator could be one frame out of sync w...
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Added Water and Seeds WeaponData
September 21, 2025
by
Willyxz
Added the files SeedsDataOS and WaterDataOS to be used in the weapons dedicated to the plant_seeds and water animations. Remember to remove the Use Color Ramp flag in your new weapons, otherwise inste...
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SetLayerVariant() fix
August 31, 2025
by
Willyxz
Fixed several issues with the SetLayerVariant() function that prevented clothing from being correctly changed at runtime under certain conditions. Sorry...
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Paperdoll Update – Loop Controls & New Event
August 29, 2025
by
Willyxz
1
Added a new loopFromFrame field: animations can now restart from a specific frame instead of always returning to the first one when loop is enabled. Introduced the OnAnimationFirstLoopEnd event, which...
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Added Scythe and BugNet animations
August 24, 2025
by
Willyxz
1
Added the Scythe for farming and BugNet to catch your Pukymon. Updated DemoScene...
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Weapon System Update – PPI Support & Bow Animation Fix
August 23, 2025
by
Willyxz
1
The weapon system now works correctly with PPI values other than 16. Fixed a missing frame in bow animations...
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Little fix for new TDE and automatic idle animation after non-looping animations
August 22, 2025
by
Willyxz
#Update
From now on, when a non-looping animation (such as an attack) finishes, the PaperDoll system will automatically switch back to the "idle" animation if it is available. This makes animation transitions...
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